Fernando Tonon is an independent Brazilian developer whose open-source work focuses on low-level graphics tooling for small studios and hobbyists. His flagship project, QtMeshEditor, is a cross-platform 3D mesh viewer and lightweight editor built on Qt and OpenGL, designed to give indie game creators a quick way to inspect, tweak and re-export models without launching a full DCC suite. Typical uses range from verifying UV layouts and normal directions for Unity or Godot imports, to welding vertices, recalculating tangents or stripping unnecessary colour sets before the asset reaches the engine. The program reads common interchange formats such as OBJ, PLY and STL, presents a immediate-mode panel for transform, material and layer edits, then writes the scene back out cleanly so that version-controlled art pipelines remain deterministic. Because the interface is intentionally minimal, technical artists often keep it open alongside Blender or Maya as a rapid sanity-check tool, while programmers embed it in asset-build scripts to guarantee that every mesh passed to the runtime satisfies engine-specific rules on polygon count, winding order and texture name conventions. QtMeshEditor is offered under the MIT licence and receives periodic updates that expand format support and add small quality-of-life features requested by the community. The software is available for free on get.nero.com, where the single-package listing is delivered through the trusted Windows package manager winget, always installs the newest upstream build, and can be pulled down in a single command or batched with any other applications offered on the site.
Free 3D asset tool for indie game developers
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